TRAINYARD

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Mainline Division

Trains on a timetable

The move counter is a clock. Arrivals roll in off the main at their move and need room; departures leave on time only if the train is standing in order, or the shift is lost.

4 hand-made yards, pars from 8 to 11 moves. Every yard has two challenge variants that open once it is finished at par.

Play the Mainline Division

The yards

#YardParThe job
1Due Out9The clock is the move counter. The outbound Albany, Boston on Track 1 leaves at move 7, ready or not, so have it standing in order by then. Dover on 2, Concord on 3.
2Inbound9Two cars, Albany and Boston, come in off the main onto Track 3 at move 3. They need room, or the shift is lost. Albany on 1, Boston on 2, Concord on 3.
3Connection8The outbound Albany, Boston, Albany leaves Track 1 at move 8, and two of its cars only arrive on Track 3 at move 3. Concord on 2, and Track 3 clear.
4Rush Hour11Everything at once. A cut arrives on Track 3 at move 2 and another at move 9; the outbound Albany, Boston, Concord leaves Track 1 at move 7. Concord on 2, Boston on 3, Albany on 4, and the Dover cars kicked onto the Mill Spur.

New to the game? How to play covers pulls, shoves, goals and par in a minute.