TRAINYARD

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Mountain Division

Heavy trains, a hump, placards that may not roll

The engine carries a tonnage rating. Loaded cars weigh more than empties, and the engine cannot move a cut heavier than its rating, so big pulls have to be broken up.

From the crest of the hump a whole cut rolls off one car at a time, each routed to a track as it goes, and the lot counts as a single move.

Placarded hazmat cars may not couple directly to the engine, may not be humped and may not be kicked, so they have to travel with a buffer car between them and the power.

5 hand-made yards, pars from 6 to 12 moves. Every yard has two challenge variants that open once it is finished at par.

Play the Mountain Division

The yards

#YardParThe job
1Heavy Metal7Loaded hoppers weigh 110 tons and this engine is rated for 220. Watch the tonnage behind the engine.
2Empties Back12Build the outbound from loads and empties, and block the Concord hopper. Empties are light; loads add up fast.
3Over the Hump6A hump yard. Shove a cut over the crest and route each car as it rolls. One move, many cars.
4Do Not Hump10Placarded tank cars may not be humped. They have to be shoved to rest the old way.
5Mountain Shift9Everything at once: tonnage, the hump, placards, and an outbound to build on Track 1. Block the Erie cars on Track 2.

New to the game? How to play covers pulls, shoves, goals and par in a minute.