TRAINYARD

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About this game ▾

River Division

Outbounds, hazmat, short power

An outbound train must stand on its departure track in exactly the order the sign gives, ladder end first, so the order you shove cars in is the whole puzzle.

Placarded hazmat cars may not couple directly to the engine, may not be humped and may not be kicked, so they have to travel with a buffer car between them and the power.

The engine carries a tonnage rating. Loaded cars weigh more than empties, and the engine cannot move a cut heavier than its rating, so big pulls have to be broken up.

3 hand-made yards, pars from 6 to 9 moves. Every yard has two challenge variants that open once it is finished at par.

Play the River Division

The yards

#YardParThe job
1Outbound Order6Build the outbound on Track 1. The pattern under the track shows the order it must stand in.
2Hazmat Buffer6Placarded tank cars may not couple directly to the engine. Find a buffer car first.
3Full Shift9Build the outbound on Track 1 and block the Erie cars on Track 2. Tracks 3 and 4 are yours to work with.

New to the game? How to play covers pulls, shoves, goals and par in a minute.