Shop Division
Bad-order cars stop at the RIP track
Cars carry cards: a bad-order car must stand on the RIP track, a load must cross the scale, a reefer must stop at the icing platform, before it counts at its destination.
4 hand-made yards, pars from 6 to 10 moves. Every yard has two challenge variants that open once it is finished at par.
The yards
| # | Yard | Par | The job |
|---|---|---|---|
| 1 | Bad Order | 8 | Two cars carry bad-order cards: each must stand on the RIP track before it is delivered. The card comes off the moment the car is on the shop track. Albany on 1, Boston on 2. |
| 2 | Weigh In | 8 | The outbound leaves Albany, Boston, Concord, but two of its loads have to cross the scale first. The scale takes one car at a time. |
| 3 | Shop Over the Hump | 6 | A hump yard with a RIP track. A bad-order car never goes over the hump: it rides with the engine and is shoved into the shop. Albany on 1, Boston on 2, Concord on 3. |
| 4 | Ice and Shop | 10 | Reefers stop at the icing platform and a bad-order car at the RIP track, one car at a time at each. Albany on 1, Boston on 2. |
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