TRAINYARD

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Shop Division

Bad-order cars stop at the RIP track

Cars carry cards: a bad-order car must stand on the RIP track, a load must cross the scale, a reefer must stop at the icing platform, before it counts at its destination.

4 hand-made yards, pars from 6 to 10 moves. Every yard has two challenge variants that open once it is finished at par.

Play the Shop Division

The yards

#YardParThe job
1Bad Order8Two cars carry bad-order cards: each must stand on the RIP track before it is delivered. The card comes off the moment the car is on the shop track. Albany on 1, Boston on 2.
2Weigh In8The outbound leaves Albany, Boston, Concord, but two of its loads have to cross the scale first. The scale takes one car at a time.
3Shop Over the Hump6A hump yard with a RIP track. A bad-order car never goes over the hump: it rides with the engine and is shoved into the shop. Albany on 1, Boston on 2, Concord on 3.
4Ice and Shop10Reefers stop at the icing platform and a bad-order car at the RIP track, one car at a time at each. Albany on 1, Boston on 2.

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